Gakuran Wiki

How to Fight in Gakuran

Gakuran's combat looks like a street brawl, but it has real depth: combos, posture, parries and grapples.

If you're wondering how to fight in Gakuran Roblox, the short version is: press T to enter combat stance, then use the controls below. The longer version — timing, parries and grapples — is what separates a fresh student from a campus legend.

Bathroom brawl IN COMBAT
In-game: the red "IN COMBAT" at the top of the screen means you're in a fight — the bathroom is one of the few spots on campus where you can fight.

Video: Gakuran Guide (combat mechanics) — ItzVexo

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Press T to toggle combat stance before you can attack. Combos aren't mandatory — just understanding light attacks and parries lets you beat most beginners.

Attacks: M1 and M2

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Light attack M1 (left click)

Up to a 4-hit combo, by tapping or holding to auto-combo. If you stop attacking for a while, the chain resets. The 4th hit is a knockback kick. Holding M1 makes your character auto-complete the full chain.

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Heavy attack M2 (right click)

Roughly 2× the damage of a single M1. It cannot be blocked — you must parry or dodge it.

Dodge

Dodge is a short-cooldown evasive move granting extra i-frames (invincibility), used to avoid incoming attacks or reposition. It's one of the key answers to M2.

Posture (stamina)

Posture works like stamina, serving both movement and defense:

  • Movement: sprinting consumes posture, determining how long you can run.
  • Combat: blocking consumes posture, determining how many hits you can block before getting broken.
  • Both sprinting and blocking drain posture. When posture runs out, you're left completely vulnerable.
  • Trying to block with low posture means you get guard broken the instant you're hit.

Key point: a perfect block (parry) costs no posture. So when stamina is tight, parrying instead of normal blocking is safer.

Parry (perfect block)

A parry is a precisely-timed perfect block. If you block at the moment of impact, facing the attacker, within the parry window, you trigger a parry instead of a normal block.

✅ Successful parry

  • No damage taken
  • No block chip damage
  • No posture loss
  • Stuns the attacker

⚔️ After a parry

  • Attacker is interrupted and open
  • The best moment to land a full combo
  • Can counter unblockable M2s

Guard Break

When your block is broken, that's a guard break:

  • You take full guard-break damage and are stunned for ~2 seconds.
  • You take no extra block chip damage on a guard break.
  • M2 always breaks your block — you must parry, dodge, or land your hit first.
  • When your posture is low, even M1 can break your block.

Block Chip

Every fighting style has a block chip percentage (its Guard Pierce perk), which decides how much damage your attacks deal even when the opponent is blocking.

Guard PierceChip damageExample (a 5-damage hit, blocked)
Guard Pierce 110%deals only 0.5 damage
Guard Pierce 425%deals 1.25 damage

The higher the guard pierce, the more HP you grind off a turtling opponent. See each style's pierce/resilience in Fighting Styles.

Grapple / Clash

When two players attack at nearly the same time (M1 vs M1, or M2 vs M2), the attacks clash and enter a grapple: both are locked in place clinching each other.

  • The one who swung first wins the grapple, shoving the other back and dealing 50%-reduced minor damage.
  • The outcome is also affected by the fighting style's Resilience: the loser (defender) rolls based on their style's resilient grapple chance.
  • Example: against Karate with Resilience 2 (25% chance) — if you swing slightly earlier, their 25% is rolled; if it fails, your M1 lands normally.
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Grapples are a crucial detail in high-level play — swing timing and style resilience directly decide clash outcomes. Beginners often overlook it.

Quick combat tips

  • See an M2 (heavy) coming? Parry or dodge — don't hard-block.
  • Posture nearly empty? Sprint less, block less, and survive on parries.
  • After a successful parry, immediately combo for maximum value.
  • Opponent turtling? Grind with a high-pierce style, or force a break with the unblockable M2.
  • Simultaneous swings clash — first-hit + high resilience wins more often.