Gakuran Map & Locations
The stage is Japan's "Nishikata High" and the surrounding streets β and the map keeps expanding with each update.
πΈ Courtyard Β· sakura season
School hallway Β· bathroom
Alley to the nightclub
Outside campus Β· suburban lawn
πΈ Basement live
π₯ Bathroom (not a green zone)
Real screenshots: from the sakura courtyard to the basement, the mood spans day and night.
Video: full map and locations tour β Crimson Her0
Safe-zone mechanic
Buildings/rooms on the map are split into different zone types that decide whether you can fight inside:
No fighting
Entering a green zone automatically drops your combat stance β you can't fight. Nearly every room on campus except the bathroom is a green zone. The coffee shop is also green.
Normal activity
For example, 7-Eleven is a neutral zone.
Fighting allowed
For example, the Club is a red zone β one of the places where fighting is legal.
Want to fight on campus? The bathroom is one of the few indoor spots that isn't a green zone β which is why "bathroom brawls" are so common in the community.
π« Main school building (3 floors)
- Floors 1 & 3: mostly the same layout; floor 3 still has large empty areas (no content yet).
- Floor 2: the most special floor, home to the music room.
- Entering classrooms: switch to first person (PC:
Tab) to walk into rooms. - There are some NPCs inside. The whole building is still early in development.
π΅ Music room (floor 2)
Almost every room on campus is a green zone, and so is the music room. This is where the rhythm game lives, using real copyrighted songs. You can also play piano (G then 6, a Friday Night Funkin-style rhythm game).
Content creators: playing music with several people will most likely trigger copyright. Whether there are lyrics depends on player count β record with care.
π Basketball court (courtyard)
Basketball is surprisingly well done, similar to the NBA 2K series, emphasizing timing:
- Shooting requires nailing the timing meter (
Fto shoot); hitting a "perfect/green" is key. - There's a defense system: tight defense lowers the opponent's shooting accuracy (light / heavy contest), but there are no steals yet.
- Moves include: behind-the-back dribble, crossover, drive, fadeaway jumper (timed), and layups.
- Height matters in basketball β taller players have an edge.
In-game clips: the basketball court and the "height decides everything" moments.
ποΈ Surrounding streets
The streets outside school have several shops β some tied to the jobs system, some not yet functional:
Sushi / ramen shop
Sit down to eat ramen, use emotes; NPCs sit around inside.
Coffee shop
Green a place you can apply for work. An easter egg hides behind the counter (see below).
7-Eleven
Neutral apply for work here; shifts open around 10 PM. The door is a bit buggy.
Club
Red at the end of the alley β the highest-paying job. A DJ NPC plays music at the entrance.
Cat Cafe
Beautifully decorated, but you can't work here yet.
Gym
Train PvP or just hang out; some athletic-wear cosmetics are available.
Laundromat
No interactive content yet.
Bike shop
No function yet; likely to sell bikes and clothing in the future.
Sweet Treats
Likely a job spot (a stats prompt appears above), but entry isn't fully implemented yet.
Waterside rest area
A quiet spot on the right side of the map where you can sit by the water.
Club DJ NPC: actually plays music, and can combo you. Don't pick a fight unless you really know the game's combat β even veterans say "one touch and you're gone."
π« Easter egg: the only gun
Behind the coffee shop counter there's a visible gun (players call it a Glock / Uzi). As far as the community knows, it's the only visible gun in the whole game β purely an easter egg; there's no real gun gameplay.
Future content (community speculation)
- Several map edges have invisible walls that may open into new areas (e.g. zones to buy bikes and clothing).
- An Affiliations (gangs / factions) system is planned β essentially "gang wars."
- School years, class schedules and real "class" RP may be added.
In-game time is compressed: about 1 real minute β 3β5 in-game seconds, so day/night cycles fast and job shift windows come around quickly.


